Tom Clancy’s Splinter Cell was developed over a period of two years and developed by Ubisoft Montreal with original publishing by Microsoft Game Studios[34][35] for the Xbox as an exclusive title. Later in 2003, Ubisoft ported the game to Microsoft Windows, Mac, PlayStation 2, GameCube, and Game Boy Advance. Inspired by the Metal Gear series,[36][37][38] it uses an Unreal Engine 2 that was modified to allow light-and-dark based gameplay.
System requirements
Minimum Configuration Hardware:
CPU: Pentium III or Athlon
CPU SPEED: 800 mhz
RAM: 256 MB
OS: Windows 98/ME/2000/XP (95 & NT not supported)
VIDEO CARD: 32 MB 3D video card with 32-bit True color (NVIDIA GeForce2+ / ATI Radeon 8500+)
TOTAL VIDEO RAM: 32 MB
3D: Yes
HARDWARE T&L: Yes
DIRECTX VERSION: 8.1
SOUND CARD: Yes
FREE DISK SPACE: 1.5 GB
CD-ROM: 8X CD-ROM or DVD-ROM
Recommended Configuration Hardware:
CPU: Pentium III or Athlon equivalent
CPU SPEED: 1 Ghz
RAM: 256 MB
OS: Windows 98/ME/2000/XP only
VIDEO CARD: 64 MB 3D video card with 32-bit True color (NVIDIA GeForce2+ / ATI Radeon 8500+)
TOTAL VIDEO RAM: 64 MB
3D: Yes
HARDWARE T&L: Yes
DIRECTX VERSION: 8.1
SOUND CARD: Yes
FREE DISK SPACE: 2.1 GB
CD-ROM: 16X speed CD/DVD-ROM drive or better
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1. Tom Clancy’s Splinter Cell.7z.001
1. Tom Clancy’s Splinter Cell.7z.002
1. Tom Clancy’s Splinter Cell.7z.003